Underwater combat in Guild Wars 2 is a different kind of fish

gw2goldsell Date: May/16/14 01:25:23 Views: 355

Some of the skills needed coordination, relatively speaking, the upgrade is somewhat complex, some skills exist independently upgrade the conditions of a single, easy to for direction.But no matter what form you want to fully mastering a skill, requires a lot of time and Guild Wars 2 Gold.

Unlike other MMOGs where your skills underwater remain the same as those on land, underwater combat in Guild Wars 2 is a different kind of fish. When you submerge into water your character will automatically use breathing apparatus or rebreathers so you won’t have to surface to breath.  As a result you can stay under water indefinitely. Your skill set will also change based on whether your character is using a harpoon gun, spear or a trident.  

Both the harpoon gun and trident tend to offer ranged underwater skills, while the spear is the on land equivalent of a melee weapon.  Also unlike other MMOGs, you don’t suffer any movement penalties while underwater, meaning you travel at the same speed as if you were on the surface.  It should also be noted that you can also dodge while under water although instead of rolling, this will make you swim quickly in the direction you are facing and still allows you to avoid damage.

Underwater combat functions in many respects, as if you were on land.  However, there is a much greater emphasis on the use of the z-axis, with you able to fight enemies below you and above you.  Many beginners can find underwater combat a little disorientating and confusing at first, with enemies coming from all directions but with a little practice you’ll quickly get the hang on it.  The best method to approach this is to fight on the middle layer where there are fewer enemies, just until you are a little more comfortable.  

While you are underwater, there are also two additional effects some of your skills might cause; the first is sinking and the second floating. Sinking causes enemies to fall away from the surface and this can be incredibly useful in a PvP environment such as in World versus World to stop players escaping out of the water. The second, floating, causes enemies or opposing players to rise to the surface. Tactically this can be brilliant for moving enemies or opposing players away from your team mates.

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Unfortunately, sinking or floating skills are few and far between with the Elementalist the only profession capable of causing floating with the exception of the Guardian and Engineer, who can cause it when drowning and only the Guardian, Elementalist, Necromancer and Mesmer are capable of causing sinking with the exception of the Engineer, who can also cause it when drowning.